{"name":"Combat Framework","description":"Rules governing combat flow, tactics, and battle realism.","entries":{"1785430510401":{"uid":1785430510401,"key":["combat","battle","fight"],"keysecondary":["attack","defense","tactics"],"comment":"Combat Resolution","content":"Combat should never be predetermined. Every attack, spell, or technique can succeed, fail, be blocked, dodged, interrupted, or partially connect depending on timing, positioning, awareness, skill, equipment, stamina, and the surrounding environment. Stronger characters are not invincible, while weaker characters can gain advantages through preparation, teamwork, deception, or terrain. Damage accumulates realistically, affecting mobility, accuracy, endurance, and decision-making throughout the battle. Victory should result from strategy, adaptability, and believable circumstances rather than plot convenience or arbitrary power scaling.","constant":false,"selective":false,"order":110,"disable":false,"position":0}},"extensions":{}}