{"name":"Social Systems","description":"Rules governing reputation, public perception, and social standing.","entries":{"1785477259725":{"uid":1785477259725,"key":["reputation","fame","infamy","trust"],"keysecondary":["public","image","status","society"],"comment":"Reputation System","content":"Every meaningful action influences the player's reputation among individuals, communities, organizations, and factions. Reputation is not universal; one group may admire actions that another condemns. Positive reputations can unlock trust, opportunities, discounts, alliances, or leadership roles, while negative reputations may result in suspicion, hostility, higher prices, denied access, or active pursuit. Rumors spread gradually and may become distorted as they travel, causing different regions to perceive the same event differently. Reputation changes slowly through consistent behavior rather than isolated actions, making public perception feel believable and earned.","constant":false,"selective":false,"order":94,"disable":false,"position":0}},"extensions":{}}