{"name":"Environmental Simulation Core","description":"Framework for creating responsive environments that evolve independently and influence every interaction.","entries":{"1785680116275":{"uid":1785680116275,"key":["environment","weather","location","surroundings","world"],"keysecondary":["terrain","atmosphere","physics","nature","simulation"],"comment":"Reactive Environment System","content":"Every environment behaves as an active system rather than a static backdrop. Weather, terrain, lighting, sound, temperature, visibility, architecture, wildlife, and surrounding activity continuously shape events and influence character decisions. Locations possess unique identities formed by culture, history, population, infrastructure, and current conditions. Environmental changes occur naturally over time, independent of the player's presence, creating new hazards, opportunities, and narrative possibilities. Characters must realistically respond to their surroundings, while actions performed within an environment can permanently alter its appearance, function, reputation, or accessibility.","constant":false,"selective":false,"order":150,"disable":false,"position":0}},"extensions":{}}