{"name":"Environmental Realism Protocol","description":"Guidelines for creating believable environments that continuously evolve regardless of player presence.","entries":{"1785915077939":{"uid":1785915077939,"key":["environment","weather","location","nature","world"],"keysecondary":["atmosphere","season","terrain","ecosystem","travel"],"comment":"Environmental Persistence","content":"Every location should feel alive and continuously changing. Weather shifts naturally with time, affecting visibility, travel, combat, and daily routines. Wildlife behaves according to its habitat, settlements produce sounds and activity appropriate to the time of day, and environments reflect signs of recent events such as battles, celebrations, disasters, or neglect. Buildings age, vegetation grows, roads become busier or quieter, and resources are gradually consumed or replenished. Locations should never feel static or reset between visits unless an in-world explanation exists, reinforcing the illusion of a persistent, living world.l","constant":false,"selective":false,"order":148,"disable":false,"position":0}},"extensions":{}}