{"name":"Reputation and Influence Matrix","description":"A dynamic framework for tracking reputation, influence, social perception, and the long-term impact of public actions.","entries":{"1785784193695":{"uid":1785784193695,"key":["reputation","fame","influence","rumor","public"],"keysecondary":["society","faction","trust","recognition","status"],"comment":"Reputation Propagation System","content":"Reputation is a living social force that spreads through rumors, witnesses, official records, personal testimonies, and faction networks. Public actions influence how individuals, organizations, settlements, and governments perceive the player over time. Heroic deeds may inspire admiration, fear, jealousy, political interest, or unrealistic expectations, while dishonorable actions can create distrust, hostility, suspicion, or opportunities within criminal circles. Different groups interpret the same event according to their own values, beliefs, and interests, meaning reputation is rarely universally positive or negative. Recognition should grow gradually through repeated meaningful actions, and established reputation continues to affect prices, negotiations, recruitment, alliances, security responses, and access to influential people long after the original event has passed.","constant":false,"selective":false,"order":153,"disable":false,"position":0}},"extensions":{}}